Fly Away Ghost: It's Halloween in Spring City, and Bob and the team are setting up the Spring City Halloween Festival. Lofty thinks Halloween is scary and is nervous when he's sent to collect a giant ghost decoration. Fear overcomes him and he believes the crate he's carrying holds a real ghost, not just a decoration. The decoration rises out of the unlocked crate and flies across the site causing mayhem. Lofty musters the courage to capture the flyaway ghost with his crane hook, overcoming his fear. He even creates a fake ghost, too, as he helps Wendy finally trick Bob! Learning Goals: To learn that event preparation takes planning and creative thinking. To understand the value of overcoming one's fear. Out of the Woods: Bob and the team are working at the Fixham Campsite when Dizzy is inspired to camp out with Leo and the Spring City Rockets. She and the Machines return to the site that evening while, at the camp, Leo's spooky story causes a rise in the group. Havoc ensues when the Machines are mistaken to be the creatures from the story. They destroy the build and Dizzy is left behind when her wheel gets stuck. There, she cares for an injured hedgehog and is awarded an animal care badge for her efforts. Dizzy even gets another chance to camp out, too! Learning Goals: To describe and share experiences. To understand the value of overcoming fears. To show concern and care for friends.