"Max's Comic Adventure" Challenge: Interpreting the meaning of picture symbols Max shows off his favorite superhero comic book, "The Adventures of Mondo Mouse." As everyone takes turns looking through the special 3D glasses, they start to see strange picture symbols all over Dragon Land. Figuring out each clue eventually leads them to a bright light coming from a cave, where they discover a caged Mondo shining his mega-mirror! Just as in Max's book, he has been captured by the Cat Napper. To free him, the group tries various combinations on the lock keypad, which resembles a hopscotch board. Zak's " hopscotch skip" does the trick, and Mondo thanks them all by taking them for an exciting ride on his rocket skateboard. "Follow the Dots" Challenge: Using number knowledge to solve a puzzle During a badminton-like game of "Whack-it-Back," Ord hits the whistling birdie so hard that it disappears over the trees. Norm the Number Gnome presents a challenge: number and connect the ten black dots that he scatters across the land, and they'll find the birdie. Using what Max remembers from his puzzle book at home, they track down dots represented by various numbers of cactuses and watermelons, chili peppers and Dandylions, Do-Re-Mi birds and Stinky Dink bugs. When they connect all ten in the correct order, the lines form an arrow_pointing to Ord's whistler in a tree!