Zoo Night: George is so entranced by the new, adorable baby panda at the zoo that he stays through closing time and is accidentally locked inside. While trying to find the way out, he mistakenly opens a few wrong doors and finds himself surrounded by gorillas, giraffes, meerkats, and penguins! Now George has to use his map of the zoo to put all the animals back in the correct habitats before they wake up the baby panda! EDUCATIONAL OBJECTIVE: To show that maps can be used to locate objects. Charkie Escapes: Dog sitting Charkie is always a challenge but it's especially difficult today when George really wants to practice his soccer kicks. Every time George comes up with a way of keeping Charkie tied up, Charkie comes up with a way of slipping out of her leash. It takes all of George's problem solving skills to find a way to keep Charkie from running away...until George discovers that she likes playing soccer too. EDUCATIONAL OBJECTIVE: To demonstrate how to use deduction and creative problem solving to use materials on hand to solve a problem.