The Doorman is upgrading the building's emergency system, and in the lobby now is a big red emergency button that George is dying to push. When George plays fetch with Hundley and their ball is lost, George thinks that this is an emergency worthy of pushing that button! Push it he does, and the fire crew is on their way. What George doesn't know is that the ball went down the elevator shaft, causing the elevator to break down with The Man with the Yellow Hat stuck inside - a REAL emergency! Will the fire crew rescue his friend (before his ice cream melts)? And will George learn when he should, and should not, push that button? / Flying home from a fishing tournament, George and The Man with the Yellow Hat encounter a storm, so they land and spend the night at a Prairie Nature Center. Their friend and guide, Inez, raises endangered Black Footed Ferrets and releases them into the wild. George has several close encounters with one of the ferrets, who likes to play chase and steal George's fishing trophy! When it's time to release the ferret into the wild, George surprises the ferret with a gift...but George is the one who ends up surprised when the ferret becomes a stowaway on the plane ride back home!