Puzzlewood - At home, Max and Emmy are working on a cow puzzle, but a discouraged Max says it's too hard. When the kids are summoned to Dragon Land, they find their friends lost in a forest of puzzles. The gang enlists the help of a Dragon-Fairy, who tells them they'll have to go through three doors, and solve three "match-it" puzzles, to find their way out of Puzzlewood. When they have trouble remembering what the Doors want them to find, they try a number of strategies: repeating the directions to themselves, drawing a picture of the object before they find it, and having each of them remember a different part of the object. Eventually, the gang solves the three puzzles necessary to leave Puzzlewood. Back home, Max and Emmy use their new skills to finish their cow puzzle. Let's Dance - Patience has never been one of Wheezie's virtues. While the group is playing in a patch of peekaboo flowers, they stumble upon Greta the Gremlin. She's holding three magical boxes and is about to open them for the gang, when a gust of wind blows the hat off her head and far into the distance. Ord, Cassie, Max and Emmy bolt after the hat as Greta tosses the magical boxes to Wheezie- asking her to guard and not open them until she gets back. Wheezie can't stand it. Beside herself with curiosity, she opens one of the magic boxes-which plays music that causes them to dance uncontrollably. Once they finally stop, Zak tries to help Wheezie be patient and not think about the remaining boxes. It works for a moment, but Wheezie snaps and opens the second box-revealing another bittersweet surprise. The gang arrives and helps their impatient friend by distracting her with a game of Red Light/Green Light until Greta returns. Once she does, Wheezie confesses that she opened the boxes. Greta graciously understands and hands her the third. Under Greta's guidance and using her magical words, the third box produces a maypole with streamers that lifts everyone into the air and playfully swings them around-fun worth waiting for!