PHILLIP'S SLEEPOVER While Bob and his team are building an underground car garage for Phillip at the Town Hall, Phillip sleeps in Bob's yard for the night with the rest of the machines. In the middle of the night, he accidentally scares an already intimidated Muck, who mistakes him for a ghost! In the commotion, the hydraulic jacks for the construction project are ruined. Muck comes up with an idea for how Bob and his team can get the garage finished before Mayor Snipe arrives. Learning Goals: --To understand the importance of being grateful for others. --To learn how to be a good guest. --To understand how an elevator works. HAUNTED TOWN HALL When the new Town Hall alarm keeps going off, Dizzy and Lofty are respectively excited and horrified by Mr Bentley's suggestion that it could be a ghost setting it off. Bob and Wendy eventually find the real culprits - bats that Bob accidentally trapped inside the chimney when he was working on it. To make sure the bats don't get hurt by living in the chimney, the team decides to create a new home for the bats on the roof. Learning Goals: --To explore animal habitats. --To learn how to conquer fears. --To see how technology can be used for security.