Itching for a Cure - Emmy, Max, Enrique and their dragon friends are building a giant card house. While they're balancing cards, the ground begins to tremble and the cards come crashing down! They set out to investigate the source of the rumbling tremors and find their giant friend Mungus rolling around on the ground. He has a terrible itch that just won't go away! The gang brings Mungus to Dr. Booboogone for help, and she sends them on a quest for special ingredients to make "Itch Be Gone" cream. They face some challenges in collecting the ingredients, but knowing how much Mungus needs their help encourages them to not give up. Mungus is extremely grateful for his friends' help, and he shows his appreciation by helping the gang build another, even bigger, card house. Cassie Catches Up - It's a special day in Dragon Land as Quetzal navigates the group through the sights, sounds and smells of the Dragon Land Fair. They head straight for the carnival games, with all hearts set on winning a pinwheel. But Cassie becomes increasingly frustrated, as she seems unable to win a prize, disappointing herself and her partner, Emmy. While Cassie may not be able to run as fast as Zak and Wheezie, or throw a softball as far as Ord, Cassie is reminded that she is "good at lots of things" - like problem solving! With that realization, she comes up with an ingenious way to win a pinwheel for herself and her best friend, Emmy.