Lucky Stone - Max and Emmy are skipping rocks from the edge of the river. They find a pretty heart-shaped stone and after admiring it, skip that one too! As they make their way down the riverbank, they come across a very gloomy Ord. Why so glum? Ord has lost his heart- shaped stone that will bring him luck when he does his flying tricks during fly-time in school today. How will he perform without it? The group splits up to find it: Max and Ord stay on land to practice Ord's flips while the rest of the gang embarks on an underwater adventure in search of the heart-shaped stone. Once they find the stone, Ord is thrilled and stows it safely in his pouch. As he is performing, the stone falls to the ground - but Ord doesn't notice and continues performing flawlessly! Ord learns that he doesn't need the stone after all - all he has to do is believe in himself. The Mefirst Wizard - Time to play! It's finally stopped raining in Dragon Land and the group is excited to race through the obstacle course they just built: balance beams, tunnels, swinging vines, rainbow slides, and a mush-o-leene! Only problem is . . . who will go first? An argument erupts: "Me First! "No, me first!" "No, Me . . . and this argument unfortunately summons "The Me First Wizard," a pesky two-headed guy who immediately starts playing on the obstacle course, not allowing anyone else to take a turn. Frustrated by the wizard's selfishness, the group consults Quetzal, who teaches them a rhyme that will send the wizard away. The chant will only work, however, if each person takes turns reciting two words at a time. Sounds simple, but who will start? The group finds a way to cooperate, and fairly chooses the order in which to share the rhyme. As they chant the Me First rhyme, the wizard disappears, and they have a wonderful day taking turns on their obstacle course.